// AnimationMesh.h

#ifndef __ANIMATIONMESH_H__
#define __ANIMATIONMESH_H__

class CAnimationMesh
{
private:
	int m_nFrameAmount;
	int m_nFrameIndex;
	std::string m_strCurAnimation;
	//CD3D9RenderUnit* m_pRenderUnit;
	unsigned long m_ulLastFrameTime;
};

#endif